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Troop Types and Philosophy

GOT – Troop Types and Philosophy

GOT – Troop Types and Philosophy

In Game of Thrones: Conquest, there are 4 main troop categories and 2 subclasses for each main category. For conversational purposes, there are 8 types of troops in GOT: Conquest that you need to know in and out. When you scout an enemy castle and see what they have inside, you don’t want to just attack and send an auto formation (the troops that the game automatically selects to march.) Even if your troops are a higher level, you can easily still lose by not sending a balanced combination.

By reading this post and knowing the basic troop strengths and troop weaknesses, you will have the edge in combat and be able to counter the troops your enemy has. The game does not name each sub type so we have named each one according to their strengths and their pictures.

The troop types are as follows:

Infantry – Trained at the Barracks

  • Strongmen: Offensive Unit, extremely strong vs Cavalry, Weak vs Archers
      • Fortitude: Superior attack and defense against Cavalry
      • Strongman: Increased attack strength
      • Keen Strike: Bonus effectiveness against Cavalry
  • Guard: Defensive Unit, strong defense against Cavalry and Archers
    • Fortitude: Superior attack and defense against Cavalry
    • Improved Armor: Increased defense strength
    • Cover: Reduced damage taken from Ranged attacks

Archers – Trained at the Range

  • Crossbow: Offensive Unit, strong vs Infantry and Cavalry
      • Quick Shot: Superior attack and defense against Infantry
      • Bolster: Increased health
      • High Ground: Reduced damage taken from Cavalry
  • Longbow: Offensive Unit, extremely strong vs Infantry, Weak vs Cavalry
    • Quick shot: Superior attack and defense against Infantry
    • Aim: Increased attack strength and Range
    • Improved Aim: Bonus effectiveness against infantry

Cavalry – Trained at the Stable

  • Melee Cavalry: Defensive Unit, strong against Archers and Infantry
      • Charge: Superior attack and defense against ranged troops
      • Armored: Increase defense and health
      • Evasion: Reduced damage taken from Infantry
  • Ranged Cavalry: Offensive Unit, extremely strong against Ranged Troops
    • Charge: Superior attack and defense against ranged troops
    • Double Time: Increased attack strength
    • Flanking: Increased effectiveness against ranged troops

Siege – Trained at the Workshop

  • Melee Siege: Defensive Unit with high defense, for attacking Houses
      • Siege Master: Superior damage against enemy traps
      • Share the Load: Increase load (capacity)
      • Shielded: Increased defense
  • Ranged Siege: Offensive Unit with high attack, for attacking Houses
    • Siege Master: Superior damage against enemy traps
    • Increased Range: Self Explanatory lol
    • Skilled: Increased damage

WHAT DOES THIS ALL MEAN?  

That is the question you may be asking yourself if you are new to these games. That is not a problem, and this is alot of information to take in at once! The way this combat system works is your troops will engage from the front lines and work their way back, so your Infantry, Melee Cavalry and melee Siege will take damage first. Once they have soaked their share, your ranged troops will take damage.

In order for your troops to maximize their damage output, and their damage absorption, you need to include each troop type, or Layer, in your attacks. If you send only Tier 5 (House level 13) infantry, enemy Archers and Siege will tear you apart. If you only send Tier 6 (House level 16) infantry, you will not deal enough damage to enemy Cavalry.

You need to take a close look at the troops your enemy has, or take a good guess, and send troops to counter them. If your enemy is sending 50,000 archers and no infantry, send a ton of Cavalry and wipe them out! Pay attention and remember the different troop bonuses, and always send a MINIMUM of 6 different troops types in every attack, or you will have weaknesses and holes in your formation.

I hope this troop guide helped <3 if you have further questions come join us in the forums by Clicking Here and ask any questions you have!

Make sure you check out our short video guide for further details! <3

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6 Comments

  1. Does the combination of troops and sieges make a difference?

    I.E. Archers with archer towers

    Reply
    • Hi KPac! If I understand your question, you are asking if you send other units along with Siege towers, will your units get a bonus from maybe “being inside” the siege towers like in a real fight?

      The answer is no, but the siege towers will absorb damage from enemy traps and they will deal damage to enemy traps and units, so technically they will act as a meat shield for your other units during an attack on an enemy player!

      Reply
  2. Hi there! I’m new to the game and the question is what should be the amount of sended t5 and t6 troops? For example if I have 10k t5 and 3k t6 how should I combine them?it was just an example though as I don’t have neither of this levels yet lol. Thanks guy

    Reply
    • Hey @Takesha3 ! For your example you will want to send around 80% T6 and 20% T5 troops, so 10.4k T6 and 2.6k T5 troops. The only T5 troop you don’t want to send is Siege, they are the same as T6 but weaker.

      Reply
  3. Hello I was wondering if you know the steps of attack ie you said the attack goes in order but is it atk/def vs atk/def on the infantry and if the attacker beats the defense on that 1st layer do the leftover infantry advance to the next phase? I’m guess they are only 2 phase meleee then range?

    Reply
    • Hey Yothatsmerob, the attack sequence is not known yet, we are still figuring out the exact order

      Reply

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