Below you will find the Attacking in PVP Guide for Warhammer: Chaos & Conquest written by PapaNasty, if you have any questions hop into the RTSMobile Discord today <3 https://discord.gg/DTQJr8d
Attacking in PvP
This game is stacked in favour of the defenders.
As due to march limits, the attacking force usually can’t send all of their troops to attack another player. However the defending player won’t be restricted by march limits, and so can defend with their entire army.
The defender also have defence, a warlord providing a defence bonus, Special HellCanon Emplacements on their fortress and the possibility of reinforcements assisting them. Also, the attacker loses troops permanently, while the defender’s troops go to sawbones (Unless they were gathering at a node).
Thus the only way for attackers to successfully attack, is with better buffs, better troops or multiple players attacking in a warband, ideally all of the above to minimise losses.
In previous guides I discussed “Battle Spec”, and this is really important for when you want to PvP, or when you want to farm high level armies.
You should also look into using the +25% buffs available in the alliance store. If you don’t have the alliance coins to use all of the buffs, then use the ones which would most affect your army type. E.g. If your army consists of Tanks + Ranged DPS, then using +Melee Attack +Melee Damage aren’t going to be hugely beneficial for you, and you can save yourself some alliance coins by not purchasing these.
Battle Rituals are also really important, and so you should try to ensure that you focus on getting as many of these completed as possible. Remember too, that while the lower levels only give +1% or +2%, the higher levels give +5% or even +15% for level 10, which can mitigate the longer research times and so it’s often more beneficial to go deep into a single buff rather than spreading yourself wide over multiple.
You won’t get to send warlords or champions with your armies into warbands, but if attacking someone by yourself, they can be extremely beneficial. You need to think about the right buff for the right troops though.
Something very important to note, which the developers have confirmed to me, is that when joining a warband, or sending reinforcements to a player, your troops will use that player’s buffs, not your own. So if you sent troops to defend me, or to join my warband, you’d use my buffs instead of your own. This means that choosing a single powerful player to create your warbands or defend a city is even more important than we had previously thought.
Warbands cost 2500 alliance coins to form, and allow players in your alliance to send troops to the player who created the warband, who will then send all of these troops together to attack a predesignated target. They can allow a group of smaller players to take down a much larger player with minimal losses.
The “March Limit” of a warband is dictated by the War Council building of the player who forms the building. Each level makes a very large difference in the capacity of troops, so only the bigger players should create warbands. Other players can usually skip developing the building at all. There is also a maximum of 10 different players who can join the warband. Each player is then restricted to 1 march to join the warband.
This march limit can be increased by 25% or 50% via Battle Standard Bearers. These buffs are only 120 & 235 warpstone each (Or 15,000 alliance credits for the 25%), so are cheap, and thus should be used to ensure the warband reaches its march limit (You also recieve a lot of these for free in events).
When you launch a warband to attack someone, that player will receive a message saying they are being attacked by a warband, and how many troops are in it. If they are online and have time to read this message, then they will have a fair idea on whether they should shield or ask for reinforcements.